I would love it if there were a quicker way to lose weight it feels like everything get halted and u spend more time trying to lose weight instead of continuing the story sometimes.
I absolutely love your game and was delighted to see something created for such a positive and inclusive community. As a chubby gay man myself, it feels really good to see a game that celebrates and supports us. Thank you for your work, and I wish you all the best in your future endeavors!
The next update will be on Patreon in about a week, meaning it will likely be out publicly sometime next month. As for a discord: there isn't one currently, though there may be something like that in the future.
Just started this game and the card gameplay is super fun. I managed to beat Tom in the forest but his friend was difficult as he stopped me from re-shuffeling my deck, is it possible to beat him this early on in the game? I really want to give it a go.
It is possible with a few highly specific decks/strategies and a whole lot of luck.
That being said, he basically put there to lead to the eventual scripted loss, so managing to defeat him is more like an easter egg of sorts with a few extra tidbits here and there.
Hey ya’ll! Hope everyone is taking care of themselves and doing great! I was wondering does anyone know how to run this on an iPhone? I don’t have my laptop with me rn and only have a phone at the moment… any tips would be greatly appreciated! Thanks pookies :3
Unfortunately, there is currently no way to play the game on iOS. This is due to the closed-off nature of iPhones, requiring all apps to be distributed through the App Store, which does not allow adult content, meaning it is very unlikely the game will be available for iPhones anytime soon.
which means I can’t play the updates because I’m stuck playing the web demo version (it’s okay, I just was looking forward for the new content)… thanks for taking the time to answer my question! Hope you’re doing great! What you’re doing is amazing!!
Thank you so much for your hard work! I've really enjoyed playing through the game so far. Will the newer versions be released to play on browser? And if not, is there a way to transfer my save file, or do I need to start over?
The web version is no longer updated (hence the title "Web Demo Version"). You can transfer your save file by using the [Data Management] button at the top left in the Title Screen.
im seeing all of these new characters that people speak about but ive re-downloaded the game 3-4 times yet still stuck on the 6 month stop thing so im presuming its not out on android?
The android version is up to date. Could your phone perhaps not be updating the app properly? You have to launch the .apk to let it install the update.
Once that's done, you can check the current version on the title screen under the logo.
Day, evening and night. Midway through, there also starts being another condition that, if it isn't fulfilled, you won't be able to progress with the dialogue sort of insinuating why.
man I'm having such hard times trying to find the side characters , I don't even recognize most of the names in v0.4.1 change log , what am i missing here?
Yo! im a patron and i love your game and good work! But can i ask ya a few questions? Can we get some tips on how to defeat vernon now? ive tried a buncha times. And is there gonna be more dialogue differences depending on if we have a save from when defeating vern? And is there/will there be any way of getting odius zest besides getting to max weught? lastly, i beat the sweater guy fair but suddenly i dont have the energy drink material in my inventory now that i loaded my save? help?
Regarding Vernon: the deck I beat him with during testing contained all cards obtained in the intro except for Mutual Gaining and Raid the Pantry (don't forget to equip Keep Pumping after beating Tom). If you beat Tom as efficiently as possible, that is to say end up at least anywhere below 30 Wgt (not necessarily using the same deck as for Vernon), and have a lot of luck against Vernon, you'll eventually get it. That said, he isn't meant to be beaten, and as such, I don't plan on locking any significant events behind achieving that. The dialogue already has some variance at several places though, including one of the new storylines added in 0.4
For now, there aren't any plans to add other methods of gaining Odious Zest.
The energy drink material drop was bugged in the initial release of 0.4.0. There's already an updated build on Patreon that fixes it, which should also restore the item in saves where you've already beaten him.
So, here's the thing. I really enjoy playing the game, but by the time I got to the gym and I was still having my hand held I was just about ready to throw the whole thing in the trash. Seriously, its not that fucking complicated, you don't need to hold the players hand the entire way, and if you do think its that complicated then you should streamline the gameplay, not add more tutorials.
hey I’m not sure why but if you eat all of Russel’s cake and go back to home the game glitches and you can’t do anything because your naked, but you can’t put any clothes on
Could you send me the save file where this happens? Using [Data Management] in the Title Screen and Export Save File. You can send it to my e-mail at oakfells@gmail.com
oh I have already restarted so I can’t get that data back sorry, also I was wondering if you ever had the idea of going through a villain route, where instead of being on the stout groups side, you go against them and use the fattening on them instead.
Hey there, been playing this on both Android and Windows and it's been so great!
Android does have a bug I noticed that I wanted to see if anybody else noticed it. Ikem says he can only help with workouts Monday and Thursdays but for some reason will not be available on Thursdays?
Not gamebreaking but I immediately noticed it works on PC as I started playing there! Much love to the game though cannot wait to see it's future and help support it!
Havent played in a while so i still had the old version. Just wondering what actually does happen if you win against vernon? Or is it just for the worthy to witness aha
I've been trying to beat him a few times recently and just got impatient lol
You get his card +1 Fit every 5 Wgt you have, pretty strong card. 50 wgt gives 10 fit. If you win he makes you a superchub anyway so nothing changed much
I currently have someone working on a Polish translation, as well as an offer from someone willing to do German, but no one for Chinese so far. It's all unpaid volunteer work though, so it's being done by people who like the game and just want to contribute, which I'm very grateful for. There is already quite a lot of text in the game after all, and only more to come from here on out, so it's a massive undertaking.
I remember seeing a comment saying about the Spanish version and I would love to see it although I know it is extra work to make one but I hope you can find someone who can help you and that people who know Spanish know about this project
i loved the update! a few questions tho. whats that super special event that "may" happen sometimes in the pub? and do you plan on adding a way to increase the max health stat? i really hope so!
Game is coming along real well - really enjoyable so far! My one gripe is that there's no kind of toggle to tone down or remove the deathy/wheezing type dialogue and flavour text. As someone with health anxiety, it causes a little discomfort for me personally. And to not leave this on a sour note, I think it would be cool if you had other artists besides yourself come in to design some card art for a handful of cards - would be a really fun touch in my opinion. keep up the great work! :)
You're a very talented writer and artist and this game is really really hot and fun to play. With that said, there are some areas where the game could be improved - I want to give some constructive feedback to help with future development.
First - the good!
- New characters
Loving the new characters and really enjoying interactions with them. I'm so excited for a potential romance route (or routes, I'll date them all and all at once). Stardew valley but with weight gain? Fuck yes.
- Crafting system
The ability to craft cards and customise your own deck adds a lot more depth to the gameplay. Cannot overstate how much more interesting this made combat.
- New gameplay systems
Adding the gym, running, fishing minigames really switches things up and prevents the game from feeling too same-y. This does contribute a teeeeny bit to systems overload on the first playthrough, but overall is a good change.
- This game is POLISHED
Once more I want to give major kudos to you as a writer, artist, and game designer. This is really high quality! The descriptions are hot, the art is great, the gameplay for the most part is polished and just really fun. This at its core is an interesting card game first and a really hot TF game second - a really difficult balance to strike. Aspiring game devs take notes.
Now, before I get onto the bad, I want to give a big disclaimer. I realise that a lot of my gripes here are because this is a prototype; you wanted to prevent the game from feeling too quick, and wanted to make sure the player is incentivised to explore and do more things outside of go to the restaurant and pig out. With that said, some of the ways you did this ended up feeling too punishing. The game feeling a little bit too grindy as a result.
With that out of the way, here are the things I didn't enjoy as much, with some suggestions on how to fix them.
- Time walls.
The game is currently full of time walls that artificially slow progression. In a game where the hottest parts and the most interesting gameplay is in sequences where you're being forced to gain weight, having the weight loss process take so long creates an unenjoyable experience. This is made worse due to the month-long deadline to wrap up the current arc - at parts CoG was more tedious time-management sim than fun card game. This was compounded upon by the next issue:
- Lockouts.
Being locked out of locations in the game for a period of several days is frustrating, even moreso with the day/night system. If I pay for a month at the gym, I want to be able to make use of it, dammit, not be locked out of it for 3 days every time. Giving players more ability to lose weight makes it feel so much less punishing to pig out at the restaurant, or spend a day at the barbershop, or fish.
- Currency.
It was a little bit unclear (at least to start) how some materials are obtained. They do make sense once you realise how it's done, but having some sort of hint or even just outright explanation would be great. I'd also love to be able to make money more consistently, because the current amount does leave me feeling a little starved (heh) for resources.
Now for some suggestions. I've done my best to keep 'em realistic, so that they can be implemented with very minimal additional effort or changes to the current code.
Generally speaking, I think that gameplay would be much more streamlined if the player could only really do one activity per day, instead of two. Buffing the rewards from activities and adding some sort of resource/charge system (even as just an integer) would also do wonders to make gameplay much more streamlined. So with that in mind:
1) Have the gym be MUCH more impactful for weight loss (potentially doubling or tripling the current rate) but have it take up a whole day
Having the ability to lose weight faster makes it feel much less punishing to explore the town, talk to NPCs, and pig out at the restaurant
2) Make the amount of fish you can catch reliant on an external resource (e.g. bait) that can be stockpiled, instead of requiring daily fishing
This lets the player schedule fishing days at times where they progress the story, but prevents the feeling of being starved for materials or currency
Optionally, 3) Add some way to earn money at the restaurant (e.g. washing dishes), or make pigging out free after a certain point
Pigging out feels doubly punishing because it feels like wasting money that you're going to need later in the month and also locks you out of the battle content for longer. To me, it would be really hot if pigging out was a very tempting option that challenged the player's self restraint in some way or another. Have an NPC take a shine to the player and attempt to feed them, with the promises of paying for their meal.
All in all, I had a great time playing. The issues I encountered were quite minor and I have faith that they were mainly due to trying to motivate players to explore instead of getting stuck on one thing. I'm very excited to see how the game keeps growing and developing.
personally I like how toned down and simple the fishing minigame is. really makes you take a breather and chill. Ted is my fav char rn cause he totally matches this vibe x3 also that darwin encounter was excellent
Great update. I really enjoyed the extra locations and activities. Only minor complaint is i couldn't finish a single lap with jogging and I tried a lot. Can't wait for the next update!
Oh this is a big step up from the last version! My last post I requested underwear being in the game, and I noticed that you can see the main character's blue underwear now when he's first getting fattened! I'd like to just write my wishlist, which is about my own personal underwear and clothing destruction kinks, so please ignore this unless any of these actually sound like something that fits with your vision.
Along with future clothing customization, underwear customization!
The ability to strip opponents to various states of undress. While I'd just like it to be something you can enable or disable, like the Patreon nude mode, maybe have it be a consumable item or once-a-battle card that also applies a status effect. If there's a romance system it could also affect that in whichever way is appropriate for that character.
When clothes are tearing off the body, a visual effect of shredded cloth scattering across the character.
For when there are more shirt/pants options, having to go re-stock on clothes that get ripped apart when you're fattened. As much as I like just having the ability to have clothes re-appear at no cost, the extra steps of having to go to the store totally naked for the cashier to watch you re-buy all of your clothes helps to add to the idea that your character was actually rendered completely naked by his fat growth shredding his clothes into useless scraps.
EDIT: Just wanted to add some extra thoughts
Things I like: The glimpses of underwear, the groundwork for the clothing system, the extra opponents to fatten that have been added, though I wish you could go further with them and Cedric (it seems like from dialogue that it'll happen eventually though so I'm hopeful)
Things I don't like: The mulligan system taking away a card because if you instead save before the match, you can just re-load to get a new, full hand. Also losing weight partially by needing to do the jogging minigame all the time; I get that maybe that's the point because it's like that IRL, but perhaps an unlock if you do it often enough to enable you to just automatically do it could be a nice QOL improvement down the line.
This is without a doubt the best weight gain game I have ever played! I've always been a fan of strategy/card games and this is just perfect! The story is great, the graphics are beautiful and the gameplay... I have no words to describe how good it is! I'll be happy to tip when I get my money next month! Keep up the good work!
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I would love it if there were a quicker way to lose weight it feels like everything get halted and u spend more time trying to lose weight instead of continuing the story sometimes.
If I download the game and you update it, would the update extend to what I’ve downloaded, or will I have to redownload the game
Currently, you'll have to re-download the entire executable to update.
I absolutely love your game and was delighted to see something created for such a positive and inclusive community. As a chubby gay man myself, it feels really good to see a game that celebrates and supports us. Thank you for your work, and I wish you all the best in your future endeavors!
Hello can i ask when is the next update and is there a discord in this game?
(PS: Love this game so much)
The next update will be on Patreon in about a week, meaning it will likely be out publicly sometime next month.
As for a discord: there isn't one currently, though there may be something like that in the future.
Just started this game and the card gameplay is super fun. I managed to beat Tom in the forest but his friend was difficult as he stopped me from re-shuffeling my deck, is it possible to beat him this early on in the game? I really want to give it a go.
Keep up the amazing work.
It is possible with a few highly specific decks/strategies and a whole lot of luck.
That being said, he basically put there to lead to the eventual scripted loss, so managing to defeat him is more like an easter egg of sorts with a few extra tidbits here and there.
I really wish my character could up his limit a lot more. I've been doing so bad against that guy in the red hoodie.
Hey ya’ll! Hope everyone is taking care of themselves and doing great! I was wondering does anyone know how to run this on an iPhone? I don’t have my laptop with me rn and only have a phone at the moment… any tips would be greatly appreciated! Thanks pookies :3
Unfortunately, there is currently no way to play the game on iOS. This is due to the closed-off nature of iPhones, requiring all apps to be distributed through the App Store, which does not allow adult content, meaning it is very unlikely the game will be available for iPhones anytime soon.
which means I can’t play the updates because I’m stuck playing the web demo version (it’s okay, I just was looking forward for the new content)… thanks for taking the time to answer my question! Hope you’re doing great! What you’re doing is amazing!!
Thank you so much for your hard work! I've really enjoyed playing through the game so far. Will the newer versions be released to play on browser? And if not, is there a way to transfer my save file, or do I need to start over?
The web version is no longer updated (hence the title "Web Demo Version"). You can transfer your save file by using the [Data Management] button at the top left in the Title Screen.
Thank you! Much appreciated.
Idk how to even start the v0.4.1 quests
im seeing all of these new characters that people speak about but ive re-downloaded the game 3-4 times yet still stuck on the 6 month stop thing so im presuming its not out on android?
The android version is up to date. Could your phone perhaps not be updating the app properly? You have to launch the .apk to let it install the update.
Once that's done, you can check the current version on the title screen under the logo.
How specific is the day and time for the investigation at the pub? I've spent three months randomly checking times/losing weight from other events.
Day, evening and night.
Midway through, there also starts being another condition that, if it isn't fulfilled, you won't be able to progress with the dialogue sort of insinuating why.
*slaps forehead* I didn't think to check if night was an option.
man I'm having such hard times trying to find the side characters , I don't even recognize most of the names in v0.4.1 change log , what am i missing here?
(Spoilers)
Note: some of these only become available/continue once you progress enough through the main story.
Yo! im a patron and i love your game and good work! But can i ask ya a few questions? Can we get some tips on how to defeat vernon now? ive tried a buncha times. And is there gonna be more dialogue differences depending on if we have a save from when defeating vern? And is there/will there be any way of getting odius zest besides getting to max weught? lastly, i beat the sweater guy fair but suddenly i dont have the energy drink material in my inventory now that i loaded my save? help?
Regarding Vernon: the deck I beat him with during testing contained all cards obtained in the intro except for Mutual Gaining and Raid the Pantry (don't forget to equip Keep Pumping after beating Tom). If you beat Tom as efficiently as possible, that is to say end up at least anywhere below 30 Wgt (not necessarily using the same deck as for Vernon), and have a lot of luck against Vernon, you'll eventually get it. That said, he isn't meant to be beaten, and as such, I don't plan on locking any significant events behind achieving that. The dialogue already has some variance at several places though, including one of the new storylines added in 0.4
For now, there aren't any plans to add other methods of gaining Odious Zest.
The energy drink material drop was bugged in the initial release of 0.4.0. There's already an updated build on Patreon that fixes it, which should also restore the item in saves where you've already beaten him.
So, here's the thing. I really enjoy playing the game, but by the time I got to the gym and I was still having my hand held I was just about ready to throw the whole thing in the trash. Seriously, its not that fucking complicated, you don't need to hold the players hand the entire way, and if you do think its that complicated then you should streamline the gameplay, not add more tutorials.
Please set the available platforms so that it will work with the itch installer.
hey I’m not sure why but if you eat all of Russel’s cake and go back to home the game glitches and you can’t do anything because your naked, but you can’t put any clothes on
Could you send me the save file where this happens? Using [Data Management] in the Title Screen and Export Save File. You can send it to my e-mail at oakfells@gmail.com
oh I have already restarted so I can’t get that data back sorry, also I was wondering if you ever had the idea of going through a villain route, where instead of being on the stout groups side, you go against them and use the fattening on them instead.
That would definitely be neat! But it would take a lot of work and there's already quite a lot of workload as it is, so perhaps in the distant future.
Is there a female version of this game
Nope
The game is great, and I can't wait for the upcoming contents.
Just wondering if there's a list for kinks that is/will be added in the game.
Hey there, been playing this on both Android and Windows and it's been so great!
Android does have a bug I noticed that I wanted to see if anybody else noticed it. Ikem says he can only help with workouts Monday and Thursdays but for some reason will not be available on Thursdays?
Not gamebreaking but I immediately noticed it works on PC as I started playing there! Much love to the game though cannot wait to see it's future and help support it!
Havent played in a while so i still had the old version. Just wondering what actually does happen if you win against vernon? Or is it just for the worthy to witness aha
I've been trying to beat him a few times recently and just got impatient lol
Yeah he's so op he can just get infinite fitness
You get his card +1 Fit every 5 Wgt you have, pretty strong card. 50 wgt gives 10 fit. If you win he makes you a superchub anyway so nothing changed much
How "you want more?" card works exactly? If I use it opponent always gets only 1 wgt
If you use it when your deck has 0 cards, it will inflict an extra 1 Wgt.
Thanks I thought it works when you have no cards left on your hand at first
for some reason beau hangs up the phone when i call him on the right day to work/hang out
Yeah, in my experience he won't come on thursdays, only mondays
This game is really great! Can I ask if you will consider adding other languages later on? Like Chinese?
I currently have someone working on a Polish translation, as well as an offer from someone willing to do German, but no one for Chinese so far. It's all unpaid volunteer work though, so it's being done by people who like the game and just want to contribute, which I'm very grateful for. There is already quite a lot of text in the game after all, and only more to come from here on out, so it's a massive undertaking.
Oh gosh that was so fun! cant wait for more updates
could you add the option to change your gym cards? some cards arent too useful in some situations
At least on my browser (firefox) the web version seems to be displaying white boxes instead of character portraits?
try getting the exe ver mb
can you win during the battle with the guy in the forest?
You can. That's all i will say
you can but you'll almost HAVE TO cheat to get it
I remember seeing a comment saying about the Spanish version and I would love to see it although I know it is extra work to make one but I hope you can find someone who can help you and that people who know Spanish know about this project
i loved the update! a few questions tho. whats that super special event that "may" happen sometimes in the pub? and do you plan on adding a way to increase the max health stat? i really hope so!
That part's just referring to the crafting. I was worried some might miss it by dismissing going to the pub.
Increasing max. weight is not high on the priority list right now, but it will probably happen at some point!
as long as it happens at some point in time id be satisfied! id even be willing to sub to the patreon if it was a patreon only perk or something
[Spoiler on where to find battles]:
- Fishing
- Barbershop
how does one get the barbershop battle?
Game is coming along real well - really enjoyable so far! My one gripe is that there's no kind of toggle to tone down or remove the deathy/wheezing type dialogue and flavour text. As someone with health anxiety, it causes a little discomfort for me personally.
And to not leave this on a sour note, I think it would be cool if you had other artists besides yourself come in to design some card art for a handful of cards - would be a really fun touch in my opinion. keep up the great work! :)
Overall, much like v0.1, I really enjoyed v0.2.
You're a very talented writer and artist and this game is really really hot and fun to play. With that said, there are some areas where the game could be improved - I want to give some constructive feedback to help with future development.
First - the good!
- New characters
Loving the new characters and really enjoying interactions with them. I'm so excited for a potential romance route (or routes, I'll date them all and all at once). Stardew valley but with weight gain? Fuck yes.
- Crafting system
The ability to craft cards and customise your own deck adds a lot more depth to the gameplay. Cannot overstate how much more interesting this made combat.
- New gameplay systems
Adding the gym, running, fishing minigames really switches things up and prevents the game from feeling too same-y. This does contribute a teeeeny bit to systems overload on the first playthrough, but overall is a good change.
- This game is POLISHED
Once more I want to give major kudos to you as a writer, artist, and game designer. This is really high quality! The descriptions are hot, the art is great, the gameplay for the most part is polished and just really fun. This at its core is an interesting card game first and a really hot TF game second - a really difficult balance to strike. Aspiring game devs take notes.
Now, before I get onto the bad, I want to give a big disclaimer. I realise that a lot of my gripes here are because this is a prototype; you wanted to prevent the game from feeling too quick, and wanted to make sure the player is incentivised to explore and do more things outside of go to the restaurant and pig out. With that said, some of the ways you did this ended up feeling too punishing. The game feeling a little bit too grindy as a result.
With that out of the way, here are the things I didn't enjoy as much, with some suggestions on how to fix them.
- Time walls.
The game is currently full of time walls that artificially slow progression. In a game where the hottest parts and the most interesting gameplay is in sequences where you're being forced to gain weight, having the weight loss process take so long creates an unenjoyable experience. This is made worse due to the month-long deadline to wrap up the current arc - at parts CoG was more tedious time-management sim than fun card game. This was compounded upon by the next issue:
- Lockouts.
Being locked out of locations in the game for a period of several days is frustrating, even moreso with the day/night system. If I pay for a month at the gym, I want to be able to make use of it, dammit, not be locked out of it for 3 days every time. Giving players more ability to lose weight makes it feel so much less punishing to pig out at the restaurant, or spend a day at the barbershop, or fish.
- Currency.
It was a little bit unclear (at least to start) how some materials are obtained. They do make sense once you realise how it's done, but having some sort of hint or even just outright explanation would be great. I'd also love to be able to make money more consistently, because the current amount does leave me feeling a little starved (heh) for resources.
Now for some suggestions. I've done my best to keep 'em realistic, so that they can be implemented with very minimal additional effort or changes to the current code.
Generally speaking, I think that gameplay would be much more streamlined if the player could only really do one activity per day, instead of two. Buffing the rewards from activities and adding some sort of resource/charge system (even as just an integer) would also do wonders to make gameplay much more streamlined. So with that in mind:
1) Have the gym be MUCH more impactful for weight loss (potentially doubling or tripling the current rate) but have it take up a whole day
Having the ability to lose weight faster makes it feel much less punishing to explore the town, talk to NPCs, and pig out at the restaurant
2) Make the amount of fish you can catch reliant on an external resource (e.g. bait) that can be stockpiled, instead of requiring daily fishing
This lets the player schedule fishing days at times where they progress the story, but prevents the feeling of being starved for materials or currency
Optionally, 3) Add some way to earn money at the restaurant (e.g. washing dishes), or make pigging out free after a certain point
Pigging out feels doubly punishing because it feels like wasting money that you're going to need later in the month and also locks you out of the battle content for longer. To me, it would be really hot if pigging out was a very tempting option that challenged the player's self restraint in some way or another. Have an NPC take a shine to the player and attempt to feed them, with the promises of paying for their meal.
All in all, I had a great time playing. The issues I encountered were quite minor and I have faith that they were mainly due to trying to motivate players to explore instead of getting stuck on one thing. I'm very excited to see how the game keeps growing and developing.
personally I like how toned down and simple the fishing minigame is. really makes you take a breather and chill. Ted is my fav char rn cause he totally matches this vibe x3 also that darwin encounter was excellent
Hi, love the game. Im having problems installing the new android version because it wants to install as an update and i dont have 1.0 on my phone
Huh, that's odd. A few questions:
LG Stylo 5
Yes
Yes
Im not sure how but the issue went away on its own, thanks tho
Great update. I really enjoyed the extra locations and activities.
Only minor complaint is i couldn't finish a single lap with jogging and I tried a lot.
Can't wait for the next update!
If you're having trouble with the jogging minigame, there's an option in the settings to slow down the meter!
Amazing job. Like incredible well done so far. Looking forward for updates
Oh this is a big step up from the last version! My last post I requested underwear being in the game, and I noticed that you can see the main character's blue underwear now when he's first getting fattened! I'd like to just write my wishlist, which is about my own personal underwear and clothing destruction kinks, so please ignore this unless any of these actually sound like something that fits with your vision.
EDIT: Just wanted to add some extra thoughts
Things I like: The glimpses of underwear, the groundwork for the clothing system, the extra opponents to fatten that have been added, though I wish you could go further with them and Cedric (it seems like from dialogue that it'll happen eventually though so I'm hopeful)
Things I don't like: The mulligan system taking away a card because if you instead save before the match, you can just re-load to get a new, full hand. Also losing weight partially by needing to do the jogging minigame all the time; I get that maybe that's the point because it's like that IRL, but perhaps an unlock if you do it often enough to enable you to just automatically do it could be a nice QOL improvement down the line.
After seeing the gym I was kind of hoping all the minigames were going to be some kind of turn based.
I don't have to jog do I? Like for energy zest?
It took me a little bit to figure this out, but you get energy zest when you go back to sleep while it's still bright out (before dusk and night)
That's... rather thematically appropriate. One of the cards calling for some was something about hibernation.
i still wait
This is without a doubt the best weight gain game I have ever played! I've always been a fan of strategy/card games and this is just perfect! The story is great, the graphics are beautiful and the gameplay... I have no words to describe how good it is! I'll be happy to tip when I get my money next month! Keep up the good work!
guy made an account just to say this, shoutout
Love this game! Been searching for a weight gain related game for a long time! Can't wait to see more!