An in-development adult, gay, role-playing card game centered around weight gain, where your goal is to fatten up your opponent before they do so to you.

The game features an over-arching story, as well as an explorable overworld with various side plotlines and characters to run into. When not in the midst of scale-breaking battles, you'll be hanging out with various people living in the fictional town of Plursdott, customizing the appearance of your character, building up your card collection and crafting your own decks.

If you want to support the game and get some neat little bonuses, including early access to new updates:

And if you like what you see, check out the rest of my work here: 

Controls:

  • Continue/Confirm ... Enter/Space
  • Fast Forward ... Ctrl
  • 1-3 ... Hotkeys during battle

Download

Download
Cards of Gluttony (Windows) 486 MB
Version 0.5.0a 45 days ago
Download
Cards of Gluttony (Linux) 488 MB
Version 0.5.0a 45 days ago
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Cards of Gluttony (macOS) 447 MB
Version 0.5.0a 45 days ago
Download
Cards of Gluttony (Android) 473 MB
Version 0.5.0a 45 days ago

Install instructions

For macOS users:

The first time you launch the game, you have to do so by right-clicking the App and selecting Open. In the dialog that pops up, click Open once again. This only needs to be done on the first launch.

Development log

Comments

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Viewing most recent comments 1 to 40 of 86 · Next page · Last page

I kinda wish there was more explicitly nsfw content


when a character reaches max weight and loses all their clothing all you can really see is there belly folds which sure.. but it kinda feels weird for a game like this to be sfw

is there anymore of story after you sheltered in a cabin after the rain of Darwin so far?

You can check the journal entries to see whether you've reached the end of a respective storyline.
The ones where you've seen everything will say something along the lines of "(This is the end of the current storyline.)"

(+2)

Is it possible to beat the calm man? 

Yes, it is.

Can you make a Spanish version? The game is great

A potential Spanish translation is underway, though it will probably be a while before it's ready!

I spend most of time focusing on how to lose weight, it's must be a fitness game.

(+1)

I like that theres a new character who doesn't focus on solely on offensive cards and uses  boosting cards first

I would love it if there were a quicker way to lose weight it feels like everything get halted and u spend more time trying to lose weight instead of continuing the story sometimes.

(-1)

If I download the game and you update it, would the update extend to what I’ve downloaded, or will I have to redownload the game 

Currently, you'll have to re-download the entire executable to update.

(+3)

I absolutely love your game and was delighted to see something created for such a positive and inclusive community. As a chubby gay man myself, it feels really good to see a game that celebrates and supports us. Thank you for your work, and I wish you all the best in your future endeavors!

(+1)(-1)

Hello can i ask when is the next update and is there a discord in this game?
(PS: Love this game so much)

The next update will be on Patreon in about a week, meaning it will likely be out publicly sometime next month.
As for a discord: there isn't one currently, though there may be something like that in the future.

Just started this game and the card gameplay is super fun. I managed to beat Tom in the forest but his friend was difficult as he stopped me from re-shuffeling my deck, is it possible to beat him this early on in the game? I really want to give it a go. 

Keep up the amazing work.

It is possible with a few highly specific decks/strategies and a whole lot of luck.

That being said, he basically put there to lead to the eventual scripted loss, so managing to defeat him is more like an easter egg of sorts with a few extra tidbits here and there.

I really wish my character could up his limit a lot more. I've been doing so bad against that guy in the red hoodie.

Hey ya’ll! Hope everyone is taking care of themselves and doing great! I was wondering does anyone know how to run this on an iPhone? I don’t have my laptop with me rn and only have a phone at the moment… any tips would be greatly appreciated! Thanks pookies :3

(1 edit)

Unfortunately, there is currently no way to play the game on iOS. This is due to the closed-off nature of iPhones, requiring all apps to be distributed through the App Store, which does not allow adult content, meaning it is very unlikely the game will be available for iPhones anytime soon.

which means I can’t play the updates because I’m stuck playing the web demo version (it’s okay, I just was looking forward for the new content)… thanks for taking the time to answer my question! Hope you’re doing great! What you’re doing is amazing!! 

(+1)

Thank you so much for your hard work! I've really enjoyed playing through the game so far. Will the newer versions be released to play on browser? And if not, is there a way to transfer my save file, or do I need to start over?

The web version is no longer updated (hence the title "Web Demo Version"). You can transfer your save file by using the [Data Management] button at the top left in the Title Screen.

Thank you! Much appreciated.

Idk how to even start the v0.4.1 quests

im seeing all of these new characters that people speak about but ive re-downloaded the game 3-4 times yet still stuck on the 6 month stop thing so im presuming its not out on android?

(1 edit)

The android version is up to date. Could your phone perhaps not be updating the app properly? You have to launch the .apk to let it install the update.

Once that's done, you can check the current version on the title screen under the logo.

How specific is the day and time for the investigation at the pub? I've spent three months randomly checking times/losing weight from other events. 

Day, evening and night.
Midway through, there also starts being another condition that, if it isn't fulfilled, you won't be able to progress with the dialogue sort of insinuating why.

*slaps forehead* I didn't think to check if night was an option. 

man I'm having such hard times trying to find the side characters , I don't even recognize most of the names in v0.4.1 change log , what am i missing here?

(+1)

(Spoilers)

Note: some of these only become available/continue once you progress enough through the main story.

  • Beau is the barber, you'll likely have to call him on the phone to continue.
  • Ted and Darwin are the fishermen you meet when fishing, Ted is available during weekends and Darwin becomes available later during other days.
  • Ricky's in the hospital.
  • Akello is a ranger you run into in the forest when you're attacked by Tom while he's working.
  • Arnold's appears at night only during weekends and Wednesdays.
(+1)

Yo! im a patron and i love your game and good work! But can i ask ya a few questions? Can we get some tips on how to defeat vernon now? ive tried a buncha times. And is there gonna be more dialogue differences depending on if we have a save from when defeating vern? And is there/will there be any way of getting odius zest besides getting to max weught? lastly, i beat the sweater guy fair but suddenly i dont have the energy drink material in my inventory now that i loaded my save? help?

Regarding Vernon: the deck I beat him with during testing contained all cards obtained in the intro except for Mutual Gaining and Raid the Pantry (don't forget to equip Keep Pumping after beating Tom). If you beat Tom as efficiently as possible, that is to say end up at least anywhere below 30 Wgt (not necessarily using the same deck as for Vernon), and have a lot of luck against Vernon, you'll eventually get it. That said, he isn't meant to be beaten, and as such, I don't plan on locking any significant events behind achieving that. The dialogue already has some variance at several places though, including one of the new storylines added in 0.4

For now, there aren't any plans to add other methods of gaining Odious Zest.

The energy drink material drop was bugged in the initial release of 0.4.0. There's already an updated build on Patreon that fixes it, which should also restore the item in saves where you've already beaten him.

(+1)(-9)

So, here's the thing. I really enjoy playing the game, but by the time I got to the gym and I was still having my hand held I was just about ready to throw the whole thing in the trash. Seriously, its not that fucking complicated, you don't need to hold the players hand the entire way, and if you do think its that complicated then you should streamline the gameplay, not add more tutorials.

Please set the available platforms so that it will work with the itch installer.

hey I’m not sure why but if you eat all of Russel’s cake and go back to home the game glitches and you can’t do anything because your naked, but you can’t put any clothes on

Could you send me the save file where this happens? Using [Data Management] in the Title Screen and Export Save File. You can send it to my e-mail at oakfells@gmail.com

oh I have already restarted so I can’t get that data back sorry, also I was wondering if you ever had the idea of going through a villain route, where instead of being on the stout groups side, you go against them and use the fattening on them instead.

That would definitely be neat! But it would take a lot of work and there's already quite a lot of workload as it is, so perhaps in the distant future.

Is there a female version of this game

(+3)

Nope

The game is great, and I can't wait for the upcoming contents.


Just wondering if there's a list for kinks that is/will be added in the game.

(+1)

Hey there, been playing this on both Android and Windows and it's been so great! 


Android does have a bug I noticed that I wanted to see if anybody else noticed it. Ikem says he can only help with workouts Monday and Thursdays but for some reason will not be available on Thursdays?


Not gamebreaking but I immediately noticed it works on PC as I started playing there! Much love to the game though cannot wait to see it's future and help support it!

(+1)

Havent played in a while so i still had the old version. Just wondering what actually does happen if you win against vernon? Or is it just for the worthy to witness aha 

I've been trying to beat him a few times recently and just got impatient lol

Yeah he's so op he can just get infinite fitness

(1 edit)

You get his card +1 Fit every 5 Wgt you have, pretty strong card. 50 wgt gives 10 fit. If you win he makes you a superchub anyway so nothing changed much

How "you want more?" card works exactly? If I use it opponent always gets only 1 wgt

If you use it when your deck has 0 cards, it will inflict an extra 1 Wgt.

Thanks I thought it works when you have no cards left on your hand at first

for some reason beau hangs up the phone when i call him on the right day to work/hang out

Yeah, in my experience he won't come on thursdays, only mondays

(+1)

This game is really great! Can I ask if you will consider adding other languages later on? Like Chinese?

(+1)

I currently have someone working on a Polish translation, as well as an offer from someone willing to do German, but no one for Chinese so far. It's all unpaid volunteer work though, so it's being done by people who like the game and just want to contribute, which I'm very grateful for. There is already quite a lot of text in the game after all, and only more to come from here on out, so it's a massive undertaking.

(+4)

Oh gosh that was so fun! cant wait for more updates 

(+2)

could you add the option to change your gym cards? some cards arent too useful in some situations

At least on my browser (firefox) the web version seems to be displaying white boxes instead of character portraits?

try getting the exe ver mb

can you win during the battle with the guy in the forest?

(+1)

You can. That's all i will say

(-2)

you can but you'll almost HAVE TO cheat to get it 

(+1)

I remember seeing a comment saying about the Spanish version and I would love to see it although I know it is extra work to make one but I hope you can find someone who can help you and that people who know Spanish know about this project 

(+1)

i loved the update! a few questions tho. whats that super special event that "may" happen sometimes in the pub? and do you plan on adding a way to increase the max health stat? i really hope so!

(+1)

That part's just referring to the crafting. I was worried some might miss it by dismissing going to the pub.

Increasing max. weight is not high on the priority list right now, but it will probably happen at some point!

as long as it happens at some point in time id be satisfied! id even be willing to sub to the patreon if it was a patreon only perk or something

[Spoiler on where to find battles]:


- Fishing

- Barbershop

how does one get the barbershop battle?

(1 edit) (+1)

Game is coming along real well - really enjoyable so far! My one gripe is that there's no kind of toggle to tone down or remove the deathy/wheezing type dialogue and flavour text. As someone with health anxiety, it causes a little discomfort for me personally.
And to not leave this on a sour note, I think it would be cool if you had other artists besides yourself come in to design some card art for a handful of cards - would be a really fun touch in my opinion. keep up the great work! :)

(2 edits) (+2)

Overall, much like v0.1, I really enjoyed v0.2. 

You're a very talented writer and artist and this game is really really hot and fun to play. With that said, there are some areas where the game could be improved - I want to give some constructive feedback to help with future development.

First - the good!

- New characters

Loving the new characters and really enjoying interactions with them. I'm so excited for a potential romance route (or routes, I'll date them all and all at once). Stardew valley but with weight gain? Fuck yes.

- Crafting system

The ability to craft cards and customise your own deck adds a lot more depth to the gameplay. Cannot overstate how much more interesting this made combat.

- New gameplay systems

Adding the gym, running, fishing minigames really switches things up and prevents the game from feeling too same-y. This does contribute a teeeeny bit to systems overload on the first playthrough, but overall is a good change.

- This game is POLISHED

Once more I want to give major kudos to you as a writer, artist, and game designer. This is really high quality! The descriptions are hot, the art is great, the gameplay for the most part is polished and just really fun. This at its core is an interesting card game first and a really hot TF game second - a really difficult balance to strike. Aspiring game devs take notes.

Now, before I get onto the bad, I want to give a big disclaimer. I realise that a lot of my gripes here are because this is a prototype; you wanted to prevent the game from feeling too quick, and wanted to make sure the player is incentivised to explore and do more things outside of go to the restaurant and pig out. With that said, some of the ways you did this ended up feeling too punishing. The game feeling a little bit too grindy as a result.


With that out of the way, here are the things I didn't enjoy as much, with some suggestions on how to fix them.

- Time walls. 

The game is currently full of time walls that artificially slow progression. In a game where the hottest parts and the most interesting gameplay is in sequences where you're being forced to gain weight, having the weight loss process take so long creates an unenjoyable experience. This is made worse due to the month-long deadline to wrap up the current arc - at parts CoG was more tedious time-management sim than fun card game. This was compounded upon by the next issue:

- Lockouts. 

Being locked out of locations in the game for a period of several days is frustrating, even moreso with the day/night system. If I pay for a month at the gym, I want to be able to make use of it, dammit, not be locked out of it for 3 days every time. Giving players more ability to lose weight makes it feel so much less punishing to pig out at the restaurant, or spend a day at the barbershop, or fish. 

- Currency.

It was a little bit unclear (at least to start) how some materials are obtained. They do make sense once you realise how it's done, but having some sort of hint or even just outright explanation would be great. I'd also love to be able to make money more consistently, because the current amount does leave me feeling a little starved (heh) for resources.


Now for some suggestions. I've done my best to keep 'em realistic, so that they can be implemented with very minimal additional effort or changes to the current code.

Generally speaking, I think that gameplay would be much more streamlined if the player could only really do one activity per day, instead of two. Buffing the rewards from activities and adding some sort of resource/charge system (even as just an integer) would also do wonders to make gameplay much more streamlined. So with that in mind:

1) Have the gym be MUCH more impactful for weight loss (potentially doubling or tripling the current rate) but have it take up a whole day

Having the ability to lose weight faster makes it feel much less punishing to explore the town, talk to NPCs, and pig out at the restaurant

2) Make the amount of fish you can catch reliant on an external resource (e.g. bait) that can be stockpiled, instead of requiring daily fishing

This lets the player schedule fishing days at times where they progress the story, but prevents the feeling of being starved for materials or currency

Optionally, 3) Add some way to earn money at the restaurant (e.g. washing dishes), or make pigging out free after a certain point

Pigging out feels doubly punishing because it feels like wasting money that you're going to need later in the month and also locks you out of the battle content for longer. To me, it would be really hot if pigging out was a very tempting option that challenged the player's self restraint in some way or another. Have an NPC take a shine to the player and attempt to feed them, with the promises of paying for their meal.


All in all, I had a great time playing. The issues I encountered were quite minor and I have faith that they were mainly due to trying to motivate players to explore instead of getting stuck on one thing. I'm very excited to see how the game keeps growing and developing.

(+1)

personally I like how toned down and simple the fishing minigame is. really makes you take a breather and chill. Ted is my fav char rn cause he totally matches this vibe x3 also that darwin encounter was excellent

Hi, love the game. Im having problems installing the new android version because it wants to install as an update and i dont have 1.0 on my phone

Huh, that's odd. A few questions:

  • Which phone are you using?
  • Are you using the default Android Package Installer? 
  • Does it give you the option to install the "update" anyways?

LG Stylo 5

Yes

Yes

Im not sure how but the issue went away on its own, thanks tho

(+1)

Great update. I really enjoyed the extra locations and activities.
Only minor complaint is i couldn't finish a single lap with jogging and I tried a lot.
Can't wait for the next update!

If you're having trouble with the jogging minigame, there's an option in the settings to slow down the meter!

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