Release of v0.6.0!


First some info specific to this release on itch.io:

  • This release includes both the v0.5.1 and v0.6.0 updates, which were released separately on Patreon over the past few months.
  • With this update, the Web Demo Version has also been updated to include the massive gameplay overhaul introduced in v0.6.0. The Web Demo Version has also been expanded to include all of the new storylines up to v0.6.0, except for the latest main quest.
  • Patch notes are now included directly in the game, accessible from the Title Screen. For the sake of documentation, the patch notes will still be uploaded here as well.

With that out of the way, here are the patch notes, beginning with v0.5.1!


Cards of Gluttony Patch Notes

====== v0.5.1 ======

OVERVIEW:

  • Large update to character customization system: new clothing and facial hair systems.
  • New negative Energy mechanic.
  • Overall improvements and additions to UI.
  • Small improvements to performance.
  • ... added an easter egg to one of the screens in the game *wink wonk*.

Full patch notes below:

====================================

Time Limit Increased:

Month 8 Day 1 -> Month 9 Day 15

Storyline Additions:

  • Main Quest 4: Added final event (2 variations based on outcome).
  • Ikem: Added next 4 events (+ a brief event after the final one which resolves some threads).
  • Cedric: Added 1 event.
  • Hammond: Added 1 event.
  • Ted: Added next 2 events.

Additions:

  • New mechanic: Some cards allow Energy to go below 0. Negative Energy is converted into negative Fit at the end of a turn.
  • Added a built-in patch notes archive to the Title screen.
  • Decks can now be customized using a color and card illustration.
  • Added UI notification for when Wgt and Fatburn change in the overworld.
  • Added an unlockable easter egg to one of the menus in-game.
  • Added an option to view the Opponent's Deck/Ambush Rules in the Free Battle mode perk.

Customization - Clothing:

  • Redesigned clothing system:
    • Rather than one full outfit, clothing items are now separated into tops and bottoms, which can be equipped separately.
    • Existing clothes will be automatically separated and converted into the new system.
    • Added new icons for each clothing item.
    • Customizable color options for every clothing item:
      • 44 standard colors: for fabric-y clothes.
      • 44 plaid palettes based on each standard color: for clothes that use plaid pattern.
      • 8 metallic colors: for glasses.
    • Added a "Favorite" feature which allows one to save outfit combinations and conveniently re-purchase and equip them from the wardrobe.
      • The Model Viewer perk's clothing selection now displays Favorites when viewing the Player character.
  • Added new clothing items:
    • Hoodie
    • Casual shirt (Basic + Plaid + Checkered variants)
    • Cargo pants
    • Flatcap (Basic + Plaid variants)
    • Bandana (Paisley variant)
    • Trucker cap
  • Tweaked/redrawn sprites for many existing clothing items.

Customization - Avatar:

  • Added 14 new hairstyles.
  • Added 4 more skin tone options.
  • Added 5 new hair colors.
  • Facial hair is now separated into individual "Beard", "Moustache" and "Shadow" parts.
    • 7 new moustaches added.
    • 18 new beards added.
    • Shadows are now also customizable: 5 new options added.
    • Tweaked/redrawn sprites for some facial hair sprites.
  • Body hair is now customizable using a slider with opacity, rather than an on/off button.
  • The color of hair can now be customized individually for every part (hair, eyebrows, beard, moustache, shadow, body hair)

New Settings:

  • Added text size sliders to various text windows.
  • Added two new content warning toggles to Content Settings.
  • Removed a redundant content warning toggle.

UI - Improvements:

  • Added new and more unified icons for several buttons: confirm, exit, close, edit.
  • Large overhaul to Clothing, General Store and Barber UI.
  • Card and Item crafting menus now display zest materials in a more compact manner.
  • Added separate "Regular" and "Signature" tabs to the card crafting menu which contain repeatable and special material-requiring cards respectively.
  • Menus with elements laid out in a grid now now expand properly on wider screens, rather than just staying on the same column count.
  • Android: Text entry fields now move themselves to account for the keyboard popping up.

UI - Small tweaks:

  • Added small animations to existing UI.
  • Added misssing sound effects to existing UI.
  • Added more prominent visual effect to currently equipped deck in the Decks window.
  • Updated Free Battle perk UI.
  • Increased click area of some buttons for more comfortable control on touchscreens.
  • Android: Adjusted behavior of the confirmation strip in the Shop UI to appear slightly above tap position so as to not have the hand cover the text.

Performance:

  • Slightly improved control responsiveness after transitioning between two scenes.
  • Added a more responsive loading screen to the Deck Editor.
  • An attempt to remove stuttering when loading in a new background image on weaker devices.

Changes - Cards:

  • "Degrading Feeder": removed piercing effect.
  • "Humiliating Realization": effect changed from skipping an entire turn -> blocking use of cards for the turn.
  • "Sympathy Weight": effect changed from mirroring all Wgt gain onto Opponent -> only inflicting +1 Wgt regardless of amount originally gained.

Dialogue:

  • The current speaker's nametag should now be properly colored, even if they're not called directly by their name.
  • Added reactions from Beau to some of the hair/beard styles after finishing barber services.

Journal:

  • Added entries for Ikem's storyline.

Others:

  • Added a new screen on first boot up that walks the user through the Content Settings menu.
  • Increased Deck name character limit from 20 -> 30.
  • Increased the amount of lines remembered by the Dialogue Log.
  • Removed misleading Forest Foraging bar indicator.
  • MQ3 (Pub Predicament): added escalating hints to sleuthing when consecutively failing to investigate properly.

Bug fixes:

  • Fixed Skip tutorial dialogue setting getting reset upon relaunching the game.
  • Fixed a bunch of typos and miscellaneous errors in various texts.
  • Added missing Fatburn changes to the optional pub sleuthing scene.

====== Hotfix #1 ======

  • Fixed crash during Cedric's new event.

====== Hotfix #2 ======

  • Fixed card crafting error.
  • Fixed consumables not being usable on Android.

====== Hotfix #3 ======

  • Fixed deck editor scrolling on Android.
  • Fixed UI positioning issue on Android.
  • Reverted background image loading to old method due to crashes when fast forwarding.
  • Fixed bad import of old game data causing crashes in various places.

===== Hotfix #4 =====

  • Fixed unresponsive Gardening controls on Android.

===== v0.5.1a ======

  • Increased catch rates of cards during Fishing.
  • Adjusted drop rates for Foraging.
  • Fixed missing formatting for some battle messages.
  • Fixed incorrect Cedric build being used in MQ3
  • Fixed deck cover color not loading from save correctly.

Cards of Gluttony Patch Notes

====== v0.6.0 ======

OVERVIEW:

  • This update doesn't add a whole lot of significant new story content, but instead introduces a large overhaul to card gameplay and overall balance.
  • Some old dialogue has been updated/added to in a way that affects story/world-building.

Full patch notes below:

====================================

Core Gameplay Changes:

  • Updated deck-building criteria:
    • Deck minimum cards requirement has been increased from 10 -> 30.
    • Maximum card copies per deck has been decreased from 4 -> 3.
    • Decks are now limited to a maximum of 100 cards.
    • Old decks that do not meet the new criteria will remain in the save file, but will not be equippable.
    • Adjusted the starting deck to meet new criteria. Old saves will gain the appropriate missing cards.
  • Increased base maximum hand size from 7 -> 8.
  • Energy values have been changed across the board: card costs, recovery, effects, trash cost.
    • New Energy recovery values: 10 (Base) -> 12 (20 Wgt) -> 14 (40 Wgt).
    • The Energy recovery curve been adjusted to decrease Wgt advantage and speed up gameplay at lower Wgt.
    • Energy is higher in number, but card costs have also been similarly increased. For reference:
      • "Feed" now has a cost of 1, and Menu for two has a cost of 3.
      • Trashing a card still costs 1, making it far cheaper in context of the new Energy values.

Other Gameplay Changes:

  • Changed and/or updated some existing terminology:
    • Manual Discarding of cards has been renamed to Trash.
  • Removed distinction between (single) and (multi). All cards now inflict Wgt in one hit.
  • Introduced Keywords.
    • Card effects such as "ignoring Fit" and "One use only" have been reworded into shorter keywords.
    • a UI explaining a card's keywords now appears when hovering over a card, or when an opponent uses a card.
  • Skipping a turn now draws 3 cards instead of only 1, and also has the additional effect of gaining +1 Fit.
  • Added a second, separate effect rack that's distinct from statuses. Used for things such as Sugar Rush's side-effect and Planning Ahead's effect.
  • Adjusted Opponent decks to meet new deck-building criteria in addition to removing/adding some cards.
  • Updated opponent AI.
    • Opponents in the early intro portion of the game now play slightly less efficiently.
  • Revamped the pub system/the crafting loop.
    • Crafting now occurs upon eating a massive meal and allows you to craft any number of cards at once.
    • The massive meal's cost has been increased from 3 -> 4.
    • Eating a massive meal is no longer exclusive to 40+ Wgt.
    • Adjusted Glutton's Zest rewards:
      • A small meal now gives a guaranteed 1 Glutton's Zest.
      • Eating a massive meal now yields the same rewards as eating a big meal: 2 Glutton's Zest, with a 50% chance of gaining a bonus one.
  • Energy Zest is now obtained by ending the day early without using up all time, (i.e. going to sleep before it is night):
    • Sleeping in the morning - skipping the entire day - now gives x2 Energy Zest.
    • Sleeping in the evening now gives x1 Energy Zest.
    • Advancing Time at home now gives a guaranteed x1 Energy Zest.
    • Going to sleep early now has a negative effect on Fatburn.
  • Odious Zest obtained after losing a battle has been increased from 3 -> 5.
  • Adjusted material requirements for crafting.
  • Adjusted amount of some cards obtained through battle rewards.
    • Old saves will be updated properly to gain the extra cards.
  • Increased item amount gained from gardening.

Card Changes:

  • Added a bespoke mechanic (Binge + Change properties) to replace the old 'multi-part card' behavior on cards like "Insatiable", "Defeat Enthusiast", etc.
    • The card itself now transforms into the next one and returns to the hand, instead of the original card going into the GY while adding a temporary copy to the hand.
  • Adjusted status durations of several cards.
  • Adjusted the effects and values of several cards.
  • Cards whose effects have been changed or adjusted significantly:
    • Cards with the "One use only" property now turn into an unusable decoy after use rather than being removed from the deck.
    • "Raid the Pantry" effect is now similar to that of "Leftovers".
    • "Humiliating Realization" is now only triggerable once upon crossing 36 and is no longer One use only.
    • "Don't even bother" now prevents Opponent from only gaining Fit themselves - cards like "Bulking" will still continue to add Fit.
    • "Be a good piggy" now adds the disruptive cards directly into hand.
      • The disruptive card has been changed to "The pig listens": draws a card, inflicts +1 Wgt and adds +2 Energy to Opponent.
  • Removed the negative effect of "Seconds?" and added additional effects: gain +4 Energy and trashing is free.
  • Franklin's "Milestone" card is now a regular card.
    • Save files with "Milestone" crafted will have a "Planning Ahead" added.

Additions:

  • Added many new cards, some available from the start and others unlocked during existing storylines.
    • Many card crafting recipes are now also unlocked through advancing the story or achieving certain things (instead of only unlocking from fighting opponents)
  • Added Dismantle feature:
    • Accessed from the Crafting menu at the pub.
    • Dismantling a signature card allows you to regain its unique material (and half of the regular material), which can be used to switch between cards for unique materials that have several options.
  • Added option to hide UI during overworld dialogue.
  • Added a second battle tutorial at the beginning of MQ2 that explains additional game mechanics.

Storyline:

  • Added one new scene to Stanley's storyline at the store.
  • Added one new expositional scene to the main storyline that takes place after MQ5.

Story-affecting Dialogue Changes:

  • Added a new choice during the intro that allows you to define your history regarding weight.
    • Old saves can retroactively set this choice using the "Edit Choices" option in the player home.
  • Updated dialogue between Cedric and Gordon during the intro, both during the tutorial battle and after.
  • Updated the lore behind the craftable workout potions:
    • Gordon's explanation of it at the beginning of the assignment.
    • Added a new scene with Ricky after crafting the first potion.
  • Added more detail to dialogue in Beau's 1st date pertaining to his parents.

Dialogue and Text:

  • Updated and/or expanded upon some existing dialogue to match changes brought upon by the gameplay revamp.
  • Added more battle flavor text to a few opponents.

Improvements:

  • General improvements to game audio.
  • Improvements to [Data Management]:
    • Added option to Import Settings.
    • Added option to Export & Import full game data, allowing one to transfer everything in one step.
    • Updated UI with new layout and icons.

UI Improvements:

  • Battle UI:
    • Updated the layout of player UI
    • Added a UI displaying the amount of cards and maximum size of Player's and Opponent's hands during battle.
    • Minor visual improvements, such as adjustmenet to the position of cards in hand, and adding a visual effect for whoever is currently in turn.
  • Minor improvements/animations to miscellaneous UI.
    • Added a card color coverage indicator to Deck Editor.
    • Right-clicking a card in the Deck half of the deck editor will add one more a copy of it, similar to how right-clicking in the collection removes a card.

Customization:

  • Added player character height customization.
  • Added customizable phone color.

New Settings:

  • Added a setting for a card to display its type/color in text.
  • Added a setting to make card Trash work like a toggle, i.e. trash multiple cards and then exit trash mode manually, rather than the game automatically exiting trash after one card.

Art & Visuals:

  • Added talking animations to character models.
  • Added more lively and responsive facial expressions to characters during battles.
  • Updated appearance of cards:
    • Updated basic card appearance.
    • Updated the backside sprite.
    • Added a special frame for Signature cards.
  • Updated the illustration for "Be a good piggy" and "Degrading Feeder", "Exercise", "Feed", "Instant Boost", "Menu for two" and "Without further ado".
  • Added a crafting animation.
  • Added a brief animation to the intro cutscene battle.

Other:

  • Updated the Game Rules menu: updated/improved wording and formatting + added a terms dictionary and Keyword list.
  • Added a new item category for unique opponent materials that are used to craft their signature cards: "Keepsake".
  • Adjusted fishing card pools:
    • Added/removed cards + changed which cards appear in which pool.
    • Changed card drop rate RNG to be more consistent.
  • Scenario Gallery and Story Rush now no longer activate interjecting scenes such the barbershop and fishing.
  • The Fishing minigame now has a help window explaining the minigame instead of the old interactive tutorial. This makes it more consistent with the newer gardening and foraging minigames.
  • Gardening now unlocks earlier - during the first weight loss section.
  • Reduced the difficulty and length of the jogging minigame.

Bug fixes:

  • Fixed the behavior of some sliders.
  • Fixed some odd behavior with clothing after defeat.
  • Screen-highlighting overlays during tutorials now scale and align themselves with UI elements properly on all resolutions.

Patch #1

Bug fixes:

  • Fixed issue with Fishing Snack being infinitely usable.
  • Fixed Sugar Rush being stackable.
  • Fixed Hide UI not working at the end of battles.
  • Fixed corner UI disappearing when retrying battles.
  • Fixed character models not being updated with new weight in certain scenes.
  • Fixed some typos and text errors.
  • Fixed some AI behavior.

Adjustments:

  • Adjusted cost of some Energy cards.
  • Changed Sympathy weight effect to once every 3 Wgt + decreased Cost + increased duration by 1 turn.

Files

CoG_v0.6.0_Windows.exe 515 MB
Version 0.6.0 18 days ago
CoG_v0.6.0_Linux.x86_64 516 MB
Version 0.6.0 18 days ago
CoG_v0.6.0_Android.apk 500 MB
Version 0.6.0 18 days ago
CoG_v0.6.0_macOS 466 MB
Version 0.6.0 18 days ago

Get Cards of Gluttony

Comments

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(+1)

This update was amazing! i have to admit i would love to see some (Bad endings) put in. the stuff with the Farmer was outstandingly sexy. Oink! id love to see some transformations like the pig doctor, having the MC start to transform the more he gives into his gluttony

Definitely looking into doing some bad ending stuff in the future!

(+2)

Very happy to see an update for this gem!

Hope you make the MC/avatar be able to gain more weight 🙏